Hang w/ is a live video streaming social network platform used by millions of users. Featuring rich user interactions and great contents, it’s taking the social media by storm! Check it out here.
Category: Projects
Disney Junior Appisodes
Rated top-10 in the Apple App Store, Disney Junior Appisodes is an interactive video game for kids utilizing iOS device’s unique hardware and software capabilities. I worked on various “appisodes” of this game from 2013 ~ 2014. Check it out at Apple App Store.
*images and copyright belong to Disney Corporation.
Racing Rivals
Racing Rivals is the #1 app store racing game on 38 countries! Built using a blend of Unity3D and UI-Kit, this game features ultra realistic live player-vs-player racing, betting, and chat. All of the cars comes with insane amounts of customizations, from body, to wheels, to engine internals. Try it here.
Car Town Streets
Car Town Street is a multiplayer social oriented iOS game. I have been part of the core team that built this great game right when it started. It features car building, collecting, and racing against other players. It climbed quickly to the top 10 spot in racing and simulation game category in the App Store. Check it out here.
Fox Rent A Car Website
I was part of a great team that built a completely new site for rental car company Fox Rent-A-Car. Features 3rd party API integration, reservation system, and content management system based on Umbraco (built with ASP.Net, C#). Check it out here.
U2 iPad Experience
Nitto 1320 Legends
Nitto 1302 Legends is a client based online drag racing game. I have worked extensively on this project starting 2010. Check it out at http://www.nittolegends.com
Pryme Radio Products Website
This is a brand new website for Pryme Radio Products (link). It was designed and coded from scratch. The challenge with this website is the complex product database (products model numbers are generated on the fly based on customer radio model selection), and filling the requirement of searching all compatible products by radio brand and models. Both the front-end and back-end was coded by me using jQuery, PHP, and MySQL. (*Note: IE6 support was dropped during development due to schedule and design concerns)
Screenshots
Technical Feature Highlights
- Complete tableless CSS design
- All pages are implemented using Smarty template
- Coded database-driven Flash banner and interactive scrolling menu with ActionScript
- Developed the website using MVC structure with SEO friendly URLS
- Utilized jQuery for Ajax content loading
- Built flexible database for dynamic products generation
- 99% of the images can be modified through CMS backend, and all navigation menus are database-driven
- Used Google Geocoder for on-the-fly geocoding in Dealer Location page
Pryme CheckPoint
Pryme CheckPoint is a real time location tracking software using Pryme’s proprietary GPS MIC. The Pryme GPSMIC is a two-way radio microphone with built-in GPS receivers; the GPS location of each microphones are encoded and transmitted via the two-way radio band to the radio base station. The software I created – Pryme CheckPoint – is a software that runs on the base station PC to interact with the microphones over the air.
Screenshots
Technical Feature Highlights
- Used Singleton object to store software settings storage, for flexible access throughout the system
- Created API interface to communicate with microphone via binary commands
- Implemented offline Google Map feature – downloads google map tiles and store them offline, then reconstruct the map tiles and redirect google map’s javascript requests to pre-cached local locations
Pryme EZTraQ Location Logging Solution
The Pryme EZTraQ (I & II) was built based on the successful TripBook products. In addition to the original trip logging and reporting features, it also features Photo Geotagging, GPS Trip Compare, Waypoints & Users Management.
Screenshots
Technical Features
- Google Map API sign up automation via .Net WebBrowser control
- Detail implementation of Google Map API’s polyline function to show multiple gps routes on the same map
- Used 3rd party photo browser library for fast deployment
- Multiple hardware support via Polymorphic object-oriented programming